music		data/music/Arrival.bor #291327
notime 1
settime 0
background	data/bgs/lv6/back3
bglayer         data/bgs/lv6/back3 0.9 1 0 -10 0 0 99999999999999999999 1 0 0 0 0 0 0 3
bglayer         data/bgs/lv6/back32 0.9 1 0 -10 0 0 99999999999999999999 1 1 0 0 0 0 0 2.5
bglayer         data/bgs/lv6/back31 0.8 1 0 -10 0 0 99999999999999999999 1 1 0 0 0 0 0 3.5
panel		data/bgs/lv6/b1
order	a
direction leftright
rock 1
bgspeed 20
spawn1 200 30 0
spawn2 220 40 0
wall 760 250 -100 -15 100 1000 150 1000
hole 780 155 0 0 1000 1000 200
#levelscript data/bgs/lv6/lv6b.c
#load knsw1 1
#load knight2 1
load plane2 1
#--group1----- 
shadowalpha 2
at 0 
light -256 -33
at 0
#spawn	lvbegin3
#flip 1
#coords	320 244
#at	0
#spawn	knsw1
#coords	15 190
#at	0
blockade 250
at 250
blockade 300
at 300
group 3 3
at 350
blockade 350
at 350

#spawn  Zarana
#flip 1
#coords 150 220
#at 400

spawn Cobra_Trooper
flip 1
map 1
coords	-90 210
at	400

spawn Cobra_Trooper
flip 1
map 1
coords	-80 240
at	400

spawn Cobra_Trooper
#item bosslow
flip 1
map 1
coords	-100 190
at	400
wait
at 410
spawn plane2
coords	300 156
at	410
##################
